Keep the living spaces of the colony clean, don't eat raw food, and the colonists should be "fine". It is actually one of the more "realistic" elements of the setting. I have no problem with the amount and level of diseases in Rimworld. Think of Rimworld like a massive, planet-sized underdeveloped cesspit, and the level of diseases makes more sense. Multiply that by not even being from the same planet, and the rate of disease transmission becomes much more believable. Hell, even today in the "3rd World" (the situation is very nuanced, so don't jump down my throat about the ethnocentrism), diseases like diarrhea, intestinal parasites and insect-borne diseases ravage the land with regularity.Ī major (if not the major) to the exploration and colonization of Africa by Europeans was the existence of virulent diseases the Europeans had never experienced before, and had no resistances to. Usually ones that, today, are stupidly easy to prevent and treat, like water-borne diarrhea, intestinal parasites (usually from eating improperly-cooked food), and various infections. Not war, not animal attacks, not accidents, but disease. In real life, up until very recently, the #1 numero uno top killer of humanity as a whole was disease. I like that there is now a disease that won't just kill you, that can appear (as opposed to frail, bad back, dementia, that the pawns are generated with), but considering the current bionic options in game, some sort of immunity, drastic treatment, or preventative medicine is in the realm of possible. Change it to lower than anything else and IF they are able to walk then that should get them up. ![]() ![]() If your colonist is not completely incapacitated please check their 'Bedrest' priority in the 'Work' tab. I would like surgical options to reduce the impact, or high quality medicines (glitterworld only, or maybe glitter and regular) to significantly reduce impact or duration, or introduce some sort of bionic option that has a small permanent benefit AND makes the pawn immune to one of the parasite types (stupid as it sounds, a bionic "stomach" maybe that makes hunger deteriorate slower (efficient digestion?) and makes you immune to gut worms.a bionic spine that increases manip and movement by 5% each and makes you immune to muscle parasites.or just bionic arms and legs can negate the manip OR movement penalty of muscle parasites) I think the pain from the muscle parasites coupled with bad back and frail is completely incapacitating your colonist. I put that they're fine as is.its not totally true, but i don't necessarily want them to happen less often or naturally last shorter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |